12/14/2023 0 Comments Bloons tower defense 5 spiked math![]() 3-0-2 also costs considerably less than the other 3-2-0 crosspath. However, 3-0-2 may be used for a variety of other uses, as this crosspath will have greater spike lifespan, specific targeting options for use on multi-lane maps, and brief start-of-round attack speed boosts. The main reason for using Path 2 crosspathing instead of Path 3 is to restore stockpiles at a faster rate. Usually, the best crosspath for Spiked Balls is to use the 3-2-0 crosspath for the overall increased attack speed.Similarly, add backup defense to reduce the overload for the Spiked Balls, and it will be able to complement with good cleanup of any bloons that manage to sneak by the main defenses. Similar to almost all Spike Factory upgrades, it is wise to place Spiked Balls as far back from the map track as possible to maximize the amount of its spiked ball stockpiles. In addition, Spiked Balls is still highly valuable for late-game when it comes to cleaning up spaced Super Ceramic leaks, especially on short maps. With its increased pierce and damage per spike, particularly versus Ceramics and Fortified Bloons, it becomes a viable option as a backup defense when placed near the end of the track. Spiked Balls is a powerful mid-game upgrade that can be used for tanking a considerable amount of stronger mid-game bloons, particularly against spaced to small groups of Ceramic Bloons. This upgrade's prices (or included crosspath's prices) are affected by the following MK: First Last Line of Defense, Better Sell Deals Strategy Main article: Spiked Balls/Strategies Summary Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. 3-0-2: At the start of a round, attacks 4x faster (0.4375s) for 2.5s.Īttack Interactions See also: Attack Interactions/Bloons TD 6/Support Updated as of Version 36.0 Base attack(s)Ĭosts Updated as of Version 38.0.3-0-1: Lifespan of Spiked Ball increased from 50s to 100s, range increased from 34 to 42.3-2-0: Attack cooldown of Spiked Ball reduced from 1.4s to 0.98s.3-1-0: Attack cooldown of Spiked Ball reduced from 1.75s to 1.4s. ![]() Lobbed spike pile, normal type, detects and deploys on nearby track, 34 range, 1.75s attack cooldown, 2 damage, 3 bonus Ceramic damage, 1 bonus Fortified damage, 12 pierce.Smart: Prioritizes the track with the Bloon the farthest through it, then targets the spot on that track closest to the exit.įull Popology Statistics Updated as of Version 36.0 Base stats.Far: Targets the furthest region(s) of track within range.Close: Targets the closest region(s) of track within range.Normal: Targets spike piles in a somewhat sporadical way, spreading spikes as evenly as possible within its range.If given Smart Spikes, it will also receive Close, Far, and Smart. Spiked Balls defaults on Normal targeting priority, which dispenses the spiked balls onto nearby bloon track in a semi-sporadical behavior. Spiked Balls gains 1 extra base damage, for 2, 3 additional ceramic damage, for 5, and 1 additional fortified damage, for 3 against fortified leads and MOABs, and 6 against fortified ceramics. Crosspathing with Path 3 changes its lower body from grey to blue, while adding Smart Spikes changes the spikes on the side of its body into two large gears. The Spike Factory also gains spiked protrusions across the top of its body.Ĭrosspathing with Path 2 turns its "feet" purple and replaces the spikes on the side of its body with two storage depots on opposite sides, the depots becoming larger with each Path 2 upgrade. Its "furnace holes" from the White Hot Spikes upgrade remain, surrounding its spout. Its spout is enclosed by 6 grey sector-shaped flaps that open perpetually whenever it releases spiked balls. Its "feet" are now red and are elevated by a light-grey base. The icon on its "belly" becomes a 9-pointed curved star, implying the shape of its new projectiles. The body of the Spike Factory with the Spiked Balls upgrade becomes red on its upper body and grey on its lower body, with a lighter shade of grey at its front. less than 10 pierce left), it will slowly degrade by one spike at a time. When a spiked ball falls below 10 health (i.e. These spiked ball projectiles are light-black balls tipped with orange spikes around them. The Spiked Balls upgrade converts the Spike Factory's spike piles into spiked balls. ![]()
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